WebNov 7, 2024 · (Raycast to "Floor" layer only) int layerMask = (1 << floorLayerIndex); Vector3 fwd = transform.TransformDirection (Vector3.forward); RaycastHit hit; //Raycast with that layer mask if (Physics.Raycast (transform.position, fwd, out hit, 10, layerMask)) { } } You can find many other examples on this post. Share Improve this answer Follow WebJun 16, 2024 · GraphicRaycaster callMeRay = callMeRays[i] ; string rayName = callMeRay.gameObject.name ; //Raycast using the Graphics Raycaster and mouse click position callMeRay.Raycast(pointerEventData, results); // Debug.Log (results.Count+" results found for "+rayName) ;
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WebA powerful and intuitive tool. Statgraphics Technologies, Inc. develops and markets Windows software for statistical analysis. Our company was founded on the idea of … WebAug 4, 2024 · How to use GraphicRaycaster.Raycast? ShuuGames Joined: Jun 25, 2013 Posts: 188 I'm writing a selection manager for a 2D sprite based game and want the new UI to block raycasts. Idea is to Raycast against UI and there is a method for that, but how do I use it. Where do I get eventData to feed into it? Code (csharp): city cruises thames circular
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WebOct 21, 2024 · It does graphics-only (no physics raycaster), but does handle physics and graphics occlusion. ... I digged inside the TrackedDeviceRaycaster and found out that raycast performed along the forward axis of the controller (111 string in TrackedDeviceController.cs). Then i double checked that i'm pointing with my controller's … WebGraphics-Raycast GPU-based raycaster for Unity which raycasts against MeshRenderers, rather than colliders. This method requires reading from the GPU to CPU and is much … WebAug 4, 2024 · How to use GraphicRaycaster.Raycast? ShuuGames Joined: Jun 25, 2013 Posts: 188 I'm writing a selection manager for a 2D sprite based game and want the new … city cruises thames river pass